Lord Commander Elias Drexel
Dungeons of Drakkenheim p. 214 (Third Party)
- Size
- Medium
- Type
- humanoid (human)
- Alignment
- lawful neutral
- AC
- 19 (+3 breastplate)
- Hit Points
- 255 (30d8+120)
- Speed
- walk 30 ft.
- Saving Throws
- Str +9, Dex +7, Wis +8
- Skills
- Athletics +9, Perception +13, Stealth +12, Survival +8
- Senses
- blindsight 10 ft.
- Passive Perception
- 23
- Languages
- Common
- Challenge
- 15
Traits
Proficiency Bonus
+5
Spellcasting
Elias Drexel is a 20th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He knows the following ranger spells:
- 1st level (4 slots): cure wounds, fog cloud, hunter's mark
- 2nd level (3 slots): pass without trace, protection from poison, spike growth
- 3rd level (3 slots): conjure animals, nondetection
- 4th level (3 slots): freedom of movement, stoneskin
- 5th level (2 slots): tree stride (works on buildings instead of trees)
Survivor
At the start of each of his turns, Elias Drexel regains 10 hit points if he has no more than half of his hit points left. He does not gain this benefit if he has 0 hit points.
Brute
A melee weapon deals one extra die of its damage when Elias Drexel hits with it (included in the attack).
Legendary Resistance (3/Day)
If Elias Drexel fails a saving throw, he can choose to succeed instead.
recharge
3/DAY
Special Equipment
Elias Drexel wields a +3 Longsword, wears a +3 breastplate and the Lord Commander's Badge.
Actions
Multiattack
Elias Drexel uses Leadership. He then makes four attacks with either his longsword or his longbow.
Longsword
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Longbow
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 2) piercing damage.
Leadership (Recharges after a Short or Long Rest)
For 1 minute, Elias Drexel can utter a special command or warning whenever a nonhostile creature that he can see within 120 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Elias Drexel. A creature can benefit from only one Leadership die at a time. This effect ends if Elias Drexel is incapacitated.
recharge
SHORT
Reactions
Parry
Elias Drexel adds 5 to his AC against one melee attack that would hit him. To do so, Elias Drexel must see the attacker and be wielding a melee weapon.
Legendary Actions
Legendary Actions (3/Turn)
The lord commander elias drexel can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The lord commander elias drexel regains spent legendary actions at the start of its turn.
recharge
3/TURN
Attack
Elias Drexel makes one weapon attack.
Command
Elias Drexel chooses one ally he can see. If that ally can see and hear him, that ally can make one weapon attack as a reaction and gains advantage on the attack roll. The attack deals an extra 10 (3d6) damage on a hit.
Spells
cure wounds, fog cloud, hunter's mark, pass without trace, protection from poison, spike growth, conjure animals, nondetection, freedom of movement, stoneskin, tree stride (works on buildings instead of trees)
Spell Slots
0,4,3,3,3,2
Other data
description
Lord Commander Elias Drexel is a man in his early fifties. He is stocky and imposing with a furrowed brow and a grim frown on his wide and angular face. His harsh features are framed with a thick moustache, side chops, and a mane of long braided brown hair. He is garbed in chainmail armor with heavy leather gloves and boots, worn under a fur-lined dark green cloak and iron pauldrons. He wears a pinned brooch the Lord Commander's Badge, the symbol of his office. A quiver, a longbow, and two longswords are strung on his back.
Personality Trait: I am blunt and direct, and expect my soldiers to obey my commands and deliver results promptly. I find no humor in anything.
Ideal: Loyalty and trust are priceless. They must be carefully given, but staunchly held. There is nothing worse than betrayal and treason.
Bond: During the Civil War, I switched sides and killed several scions of House von Kessel who could have claimed the throne. I once believed it was for the right cause, but now I feel personally responsible for breaking the royal line. My mission in Drakkenheim is penance and redemption.
Flaw: I'm filled with rage and conflict because of my contradictory actions and beliefs, and I don't take defeat, setbacks, or even missteps lightly.
Lord Commander Elias Drexel was appointed to the office of Lord Commander before the fall of Drakkenheim, and was outside the city leading training drills when the meteor fell. Afterwards, he took part in three military expeditions to reclaim Drakkenheim, and saw firsthand their horrors. He then went on to fight in the Westemär Civil War alongside Mannfred von Kessel. However, the idea that his soldiers died for nothing in Drakkenheim festered in his mind, and made him doubt Mannfred's ability to be a good ruler. He secretly participated in a successful conspiracy to assassinate Mannfred von Kessel. Little did he know that shortly thereafter, tragedy would soon befall Cecilia von Kessel. He isn't exactly proud of his choice to betray Mannfred, and that causes him considerable guilt, regret, and internal self-loathing.