Lorehold Apprentice

Strixhaven: A Curriculum of Chaos p. 197

Size
Medium
Type
humanoid (wizard)
Alignment
any alignment
AC
12
Hit Points
33 (6d8+6)
Speed
walk 30 ft.
Saving Throws
Con +3, Int +4
Skills
History +6, Insight +3, Investigation +6
Passive Perception
11
Languages
Common plus any two languages
Challenge
2
Lineage
Lorehold
STR
10
+0
DEX
14
+2
CON
13
+1
INT
15
+2
WIS
12
+1
CHA
11
+0

Traits

Proficiency Bonus

+2

Actions

Scroll Bash

Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage plus 9 (2d8) thunder damage.

Spellcasting

The apprentice casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):

  • At will: guidance, light
  • 1/day each: comprehend languages, locate object, mage armor

Reduce to Memory (Recharge 6)

Thundering golden energy erupts around a creature the apprentice can see within 90 feet of it. The creature must make a DC 12 Constitution saving throw, taking 33 (6d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.

recharge

D6

Reactions

Learn from the Past (2/Day)

When another creature within 60 feet of the apprentice misses a target with an attack roll, the apprentice magically enables the attacker to reroll the attack roll. It must use the new roll.

recharge

2/DAY

Spells

guidance, light, comprehend languages, locate object, mage armor

Other data

description