Lorehold Apprentice
Strixhaven: A Curriculum of Chaos p. 197
- Size
- Medium
- Type
- humanoid (wizard)
- Alignment
- any alignment
- AC
- 12
- Hit Points
- 33 (6d8+6)
- Speed
- walk 30 ft.
- Saving Throws
- Con +3, Int +4
- Skills
- History +6, Insight +3, Investigation +6
- Passive Perception
- 11
- Languages
- Common plus any two languages
- Challenge
- 2
- Lineage
- Lorehold
Traits
Proficiency Bonus
+2
Actions
Scroll Bash
Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage plus 9 (2d8) thunder damage.
Spellcasting
The apprentice casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):
- At will: guidance, light
- 1/day each: comprehend languages, locate object, mage armor
Reduce to Memory (Recharge 6)
Thundering golden energy erupts around a creature the apprentice can see within 90 feet of it. The creature must make a DC 12 Constitution saving throw, taking 33 (6d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
recharge
D6
Reactions
Learn from the Past (2/Day)
When another creature within 60 feet of the apprentice misses a target with an attack roll, the apprentice magically enables the attacker to reroll the attack roll. It must use the new roll.
recharge
2/DAY
Spells
guidance, light, comprehend languages, locate object, mage armor