Lorehold Pledgemage

Strixhaven: A Curriculum of Chaos p. 197

Size
Medium
Type
humanoid (wizard)
Alignment
any alignment
AC
13
Hit Points
60 (11d8+11)
Speed
walk 30 ft.
Saving Throws
Con +3, Int +5
Skills
History +7, Insight +3, Investigation +7
Passive Perception
11
Languages
Common plus any two languages
Challenge
4
Lineage
Lorehold
STR
10
+0
DEX
16
+3
CON
13
+1
INT
17
+3
WIS
12
+1
CHA
11
+0

Traits

Proficiency Bonus

+2

Actions

Multiattack

The pledgemage makes two Scroll Bash attacks.

Scroll Bash

Melee Spell Attack: +5 to hit, reach 30 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage plus 9 (2d8) thunder damage.

Spellcasting

The pledgemage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):

  • At will: guidance, light
  • 2/day each: comprehend languages, locate object
  • 1/day each: mage armor, speak with dead, stone shape

Reduce to Memory (Recharge 5-6)

Thundering golden energy erupts around a creature the pledgemage can see within 90 feet of it. The creature must make a DC 13 Constitution saving throw, taking 44 (8d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.

recharge

D5

Chronal Break (1/Day) (Bonus Action)

The pledgemage chooses a point within 30 feet of itself, shunting the minds of nearby creatures out of this moment in time. Each creature in a 10-foot-radius sphere centered on that point must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of the pledgemage's next turn.

recharge

1/DAY

Reactions

Learn from the Past (2/Day)

When another creature within 60 feet of the pledgemage misses a target with an attack roll, the pledgemage magically enables the attacker to reroll the attack roll. It must use the new roll.

recharge

2/DAY

Spells

guidance, light, comprehend languages, locate object, mage armor, speak with dead, stone shape

Other data

description