Luma Cleric of Ardea

Humblewood Campaign Setting p. 201 (Third Party)

Size
Small
Type
humanoid (luma)
Alignment
Any Good Alignment
AC
14 (chain shirt)
Hit Points
27 (6d6+6)
Speed
walk 25 ft.
Skills
Medicine +7, Persuasion +4, Religion +2
Passive Perception
13
Languages
Birdfolk, one other language, can understand Auran but can't speak it
Challenge
2
Lineage
Cleric
STR
10
+0
DEX
13
+1
CON
12
+1
INT
10
+0
WIS
16
+3
CHA
14
+2

Traits

Proficiency Bonus

+2

Spellcasting

The cleric is a 5th-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The cleric has the following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy
  • 1st level (4 slots): bless, cure wounds, guiding bolt
  • 2nd level (3 slots): lesser restoration, spiritual weapon
  • 3rd level (2 slots): beacon of hope, dispel magic

Glide

When falling at least 10 feet, the cleric can spend a reaction to fly up to their speed in one direction as they descend. They land in an unoccupied space at the end of their movement, and take no falling damage. They cannot glide while carrying heavy objects, or heavy weapons, or shields (though they can drop any held items as part of their reaction).

Wing Flap

As a bonus action, the cleric can use their powerful feathered arms to propel themselves upward up to half their movement speed. The cleric can use this in conjunction with a regular jump, but not while gliding.

Fated (Recharges after a Long Rest)

The luma cleric can choose to reroll any attack roll, skill check, or saving throw.

recharge

LONG

Actions

Staff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with both hands.

Ardea's Vigor (1/Day)

The cleric calls on the powers of Ardea to imbue their allies with her protective life force. The luma cleric and up to 3 allies within 30 feet gain 5 (2d4) temporary hit points. For one minute, anyone under this effect gains 5 temporary hit points at the start of each of their turns.

recharge

1/DAY

Songbird (Recharges after a Long Rest)

The cleric can cast charm person. Charisma is their spellcasting ability (spell save DC 12) and the spell does not require any somatic components to cast.

recharge

LONG

Spells

light, sacred flame, thaumaturgy, bless, cure wounds, guiding bolt, lesser restoration, spiritual weapon, beacon of hope, dispel magic, charm person

Spell Slots

0,4,3,2

Other data

description

Clerics of Ardea travel the Wood on holy pilgrimages to sacred groves resplendent with life fostered by the Dawnmother. They spread Ardea's message of kindness wherever they go, taking it upon themselves to protect all life, great and small. Clerics serve the communities they pass through as healers, mediators, and occasionally as valiant defenders. Lumas who heed the call of the Amaranthine find their natural charisma and mystic talents to be of great help as they walk the cleric's path.