Maddgoth's Homunculus

Waterdeep: Dungeon of the Mad Mage p. 96

Size
Large
Type
construct
Alignment
neutral
AC
13 (natural armor)
Hit Points
55 (10d10)
Speed
walk 20 ft., fly 40 ft.
Immunities
poison
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
understands the languages of its creator but can't speak
Challenge
0
Lineage
Homunculus
STR
4
−3
DEX
15
+2
CON
11
+0
INT
10
+0
WIS
10
+0
CHA
7
−2

Traits

Telepathic Bond

While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d6 + 2 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute.

If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

Other data

description