Magebreaker

The Griffon's Saddlebag: Book Two p. 411 (Third Party)

Size
Medium
Type
humanoid (any)
Alignment
lawful evil
AC
18 (plate armor)
Hit Points
135 (18d8+54)
Speed
walk 30 ft.
Saving Throws
Int +7, Wis +8, Cha +8
Skills
Intimidation +8, Insight +8, Investigation +11, Perception +8
Passive Perception
18
Languages
Common plus two other languages
Challenge
14
STR
19
+4
DEX
11
+0
CON
17
+3
INT
16
+3
WIS
18
+4
CHA
18
+4

Traits

Proficiency Bonus

+4

Justicar's Smite

When the mage-arbiter hits with any attack, the target takes an extra 4 (1d8) radiant damage (included in the attack). If the target has any remaining spell slots, it takes an extra 9 (2d8) radiant damage.

Magic Resistance

The magebreakerhas advantage on saving throws against spells and other magical effects.

Spellcasting

The mage-arbiter is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16). It has the following paladin spells prepared:

  • 1st level (4 slots): command, detect evil and good, detect magic, hunter's mark
  • 2nd level (3 slots): branding smite, hold person, zone of truth
  • 3rd level (3 slots): dispel magic, fear
  • 4th level (3 slots): banishment, locate creature

Actions

Multiattack

The magebreaker makes two attacks.

Halberd

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d10+4) slashing damage plus 4 (1d8) radiant damage, or 9 (2d8) radiant damage if the target has any remaining spell slots.

Spells

Command, Detect Evil and Good, Detect Magic, Hunter's Mark, Branding Smite, Hold Person, Zone of Truth, Dispel Magic, Fear, Banishment, Locate Creature

Spell Slots

0,4,3,3,3

Other data

description

Perhaps the only thing truly feared by rank and file Justicars, magebreakers are uniquely trained to combat the skills and abilities of mages, Justicars, and Spelldrinkers alike. Operating outside the main command structure and only reporting to mage-arbiters, mere rumor of a magebreaker visiting an outpost of Justicars inspires fear and strict observance of the Justicar rules and regulations.