Malikirian Imp
Grim Hollow: Lairs of Etharis p. 109 (Third Party)
- Size
- Tiny
- Type
- fiend
- Alignment
- lawful evil
- AC
- 11
- Hit Points
- 15 (6d4)
- Speed
- walk 20 ft., fly 40 ft.
- Saving Throws
- Wis +3, Cha +4
- Skills
- Deception +4, Insight +3, Stealth +3
- Resistances
- Cold, bludgeoning, Piercing or Slashing damage from nonmagical attacks
- Immunities
- Fire, Poison
- Condition Immunities
- Poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 11
- Languages
- Infernal and 2 other languages
- Challenge
- 1
- Lineage
- Imp
Traits
Proficiency Bonus
+2
Creeping Corruption
Creatures within 30 ft. that the Malikirian imp can see must make a DC 12 Charisma saving throw at the start of their turn. On a failure, the creature acts in accordance with its most selfish, venal, and ruthless impulses to the best of its ability. After 24 hours, the creature must make another Charisma saving throw, ending the compulsion on a success. Failure indicates the compulsion lasts indefinitely until the affected is subject to remove curse or similar magic. Creatures that cannot be charmed are immune to this effect.
Magic Resistance
The Malikirian imp has advantage on saving throws against spells and other magical effects.
Innate Spellcasting
The Malikirian imp's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells without material components:
- At will: minor illusion
- 1/day each: detect thoughts, sleep, suggestion
Actions
Bite
Melee Weapon Attack: -1 to hit, reach 0 ft., one target. Hit: 1 (1d4 - 2) piercing damage and the target must succeed on a DC 10 Constitution saving throw or take 7 (2d6) poison damage.
Invisibility
The Malikirian imp becomes invisible until its concentration ends or it makes an attack.
Spells
minor illusion, detect thoughts, sleep, suggestion
Other data
description
"I can give you anything, mortal. Riches? Accolades? To be important, for once? Whisper your secrets to me. I will tell you the secrets of your rivals. They all dance with me."