Manastorm Golem
Creature Codex (3pp)
- Size
- Medium
- Type
- construct (golem)
- Alignment
- unaligned
- AC
- 14 (natural armor)
- Hit Points
- 90 (12d10+24)
- Speed
- walk 60 ft., fly 60 ft.
- Resistances
- bludgeoning, piercing, slashing
- Immunities
- acid, cold, fire, lightning, necrotic, poison, psychic, radiant, thunder
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- truesight 120 ft.
- Passive Perception
- 9
- Languages
- Understands the languages of its creator but can't speak
- Challenge
- 8
Traits
Amorphous
The manastorm golem can move through a space as narrow as 1 inch wide without squeezing.
Limited Mutability
Any spell or effect that would alter the golem's form only alters it for 1 round. Afterwards, the manastorm golem returns to its humanoid-shaped cloud form.
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
The golem's weapon attacks are magical.
Mystic Messages
The manastorm golem can communicate with its maker via magical whispers at a distance up to 120 feet. Only its master hears these messages and can reply. Its messages go through solid objects but are halted by stone, magical silence, a sheet of lead, and similar obstacles. Its voice can travel through keyholes and around corners.
Actions
Multiattack
The golem makes two slam attacks. If both attacks hit a single living creature, the creature is stunned until the end of its next turn.
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) force damage.
Force Bolt
Ranged Spell Attack: +6 to hit, range 120/480 ft., one target. Hit: 25 (4d10 + 3) force damage.