Mandrake

Creature Codex (3pp)

Size
Tiny
Type
plant
Alignment
unaligned
AC
8
Hit Points
22 (4d4+12)
Speed
walk 5 ft.
Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
tremorsense 60 ft.
Passive Perception
9
Challenge
1/2
STR
10
+0
DEX
6
−2
CON
16
+3
INT
1
−5
WIS
9
−1
CHA
12
+1

Actions

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) piercing damage.

Shriek (Recharge 4-6)

All creatures within 60 feet of the mandrake that can hear it must succeed on a DC 13 Constitution saving throw or take 5 (2d4) thunder damage.

If a creature fails the saving throw by 5 or more, it is stunned until the end of its next turn. If it fails by 10 or more, it falls unconscious. An unconscious creature can repeat the saving throw at the end of each of its turns, regaining consciousness on a success.

recharge

D4

Other data

description