Markos Delphi

Keys from the Golden Vault p. 53

Size
Medium
Type
humanoid (human, warlock)
Alignment
chaotic neutral
AC
12
Hit Points
44 (8d8+8)
Speed
walk 30 ft.
Saving Throws
Wis +3, Cha +5
Skills
Arcana +7, History +7, Perception +3
Immunities
psychic
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Celestial, Common, Deep Speech
Challenge
3
Lineage
Delphi
STR
8
−1
DEX
15
+2
CON
12
+1
INT
17
+3
WIS
13
+1
CHA
16
+3

Traits

Proficiency Bonus

+2

Spellcasting

Markos casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

  • 1/day each: arms of Hadar, charm person, mage armor

Actions

Multiattack

Markos makes two Ceremonial Blade attacks, two Psychic Orb attacks, or one of each.

Ceremonial Blade

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Psychic Orb

Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 10 (2d6 + 3) psychic damage.

Swap Space (Bonus Action)

Markos targets one Medium or Small creature he can see within 30 feet of himself. The target must succeed on a DC 13 Constitution saving throw or it teleports, along with any equipment it is wearing or carrying, exchanging positions with Markos.

Spells

arms of hadar, charm person, mage armor

Other data

description