Marta Moonshadow
Waterdeep: Dungeon of the Mad Mage p. 46
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- any alignment
- AC
- 12 (15 with mage armor)
- Hit Points
- 40 (9d8)
- Speed
- walk 30 ft.
- Saving Throws
- Int +6, Wis +4
- Skills
- Arcana +6, History +6, Perception +1
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- any four languages, Elvish
- Challenge
- 6
Traits
Fey Ancestry
Marta has advantage on saving throws against being charmed, and magic can't put her to sleep.
Fey Ancestry
Marta has advantage on saving throws against being charmed, and magic can't put Marta to sleep.
Spellcasting
Marta is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Marta has the following wizard spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation, ray of frost
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
- 2nd level (3 slots): misty step, suggestion
- 3rd level (3 slots): counterspell, fireball, fly
- 4th level (3 slots): greater invisibility, ice storm
- 5th level (1 slots): cone of cold
Actions
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Variant: Familiars
Any spellcaster that can cast the find familiar spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the Player's Handbook) or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit.
Spells
fire bolt, light, mage hand, prestidigitation, ray of frost, detect magic, mage armor, magic missile, shield, misty step, suggestion, counterspell, fireball, fly, greater invisibility, ice storm, cone of cold
Spell Slots
0,4,3,3,3,1