Mary Greymalkin

Lost Laboratory of Kwalish p. 41

Size
Medium
Type
humanoid
Alignment
neutral
AC
12 (Bracers of Defense, Ring of Protection)
Hit Points
45 (7d8+14)
Speed
walk 30 ft.
Saving Throws
Wis +4, Cha +4
Skills
Arcana +4, Medicine +4, Nature +4, Religion +4
Passive Perception
12
Languages
Abyssal, Celestial, Common, Elvish, Infernal, Sylvan
Challenge
2
STR
10
+0
DEX
12
+1
CON
10
+0
INT
14
+2
WIS
14
+2
CHA
15
+2

Traits

Special Equipment

Mary wears Bracers of Defense and a Ring of Protection, and carries a Deck of Several Things

Fey Presence (Recharges after a Short Rest)

Mary can cause each creature within 10 feet of her to succeed on a DC 12 Wisdom saving throw or become charmed or frightened by her (Mary's choice) until the end of her next turn.

recharge

SHORT

Fey Ancestry

Mary has advantage on saving throws against being charmed, and magic can't put her to sleep.

Spellcasting

Mary is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells:

  • Cantrips (at will): chill touch, eldritch blast, mage hand
  • 3rd level (3 slots): darkness, hex, hypnotic pattern, misty step, phantasmal force, unseen servant

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Spells

chill touch, eldritch blast, mage hand, darkness, hex, hypnotic pattern, misty step, phantasmal force, unseen servant

Spell Slots

3

Other data

description