Master Thief
Mordenkainen Presents: Monsters of the Multiverse p. 174,
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 16 (studded leather)
- Hit Points
- 84 (13d8+26)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +7, Int +3
- Skills
- Acrobatics +7, Athletics +3, Perception +3, Sleight of Hand +7, Stealth +7
- Passive Perception
- 13
- Languages
- any one language (usually Common) plus thieves' cant
- Challenge
- 5
- Lineage
- Thief
Traits
Proficiency Bonus
+3
Evasion
If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided the thief isn't incapacitated.
Actions
Multiattack
The thief makes three Shortsword or Shortbow attacks.
Shortsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.
Shortbow
Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.
Cunning Action (Bonus Action)
The thief takes the Dash, Disengage, or Hide action.
Reactions
Uncanny Dodge
The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.