Master Thief

Mordenkainen Presents: Monsters of the Multiverse p. 174,

Size
Medium
Type
humanoid
Alignment
any alignment
AC
16 (studded leather)
Hit Points
84 (13d8+26)
Speed
walk 30 ft.
Saving Throws
Dex +7, Int +3
Skills
Acrobatics +7, Athletics +3, Perception +3, Sleight of Hand +7, Stealth +7
Passive Perception
13
Languages
any one language (usually Common) plus thieves' cant
Challenge
5
Lineage
Thief
STR
11
+0
DEX
18
+4
CON
14
+2
INT
11
+0
WIS
11
+0
CHA
12
+1

Traits

Proficiency Bonus

+3

Evasion

If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided the thief isn't incapacitated.

Actions

Multiattack

The thief makes three Shortsword or Shortbow attacks.

Shortsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

Shortbow

Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

Cunning Action (Bonus Action)

The thief takes the Dash, Disengage, or Hide action.

Reactions

Uncanny Dodge

The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.

Other data

description