Maw Demon
Volo's Guide to Monsters p. 137,
- Size
- Medium
- Type
- fiend (demon)
- Alignment
- chaotic evil
- AC
- 13 (natural armor)
- Hit Points
- 33 (6d8+6)
- Speed
- walk 30 ft.
- Resistances
- cold, fire, lightning
- Immunities
- poison
- Condition Immunities
- charmed, frightened, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 9
- Languages
- understands Abyssal but can't speak
- Challenge
- 1
- Environment
- underdark
Traits
Rampage
When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Other data
description
Demon lords create lesser demons for the purpose of spreading chaos and terror throughout the multiverse.
Maw Demon: Maw demons share Yeenoghu's ceaseless hunger for carnage and mortal flesh. After a maw demon rests for 8 hours, anything devoured by it is transported directly into the Lord of Savagery's gullet.
Maw demons appear among gnoll war bands, usually summoned as part of ritual offerings of freshly slain humanoids made to Yeenoghu. The gnolls don't command them, but these demons accompany the war band and attack whatever creatures the gnolls fall upon.