Mennek Ariz
Tales from the Yawning Portal p. 157
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any alignment
- AC
- 12 (15 with mage armor)
- Hit Points
- 40 (9d8)
- Speed
- walk 30 ft.
- Saving Throws
- Int +6, Wis +4
- Skills
- Arcana +6, History +6
- Passive Perception
- 11
- Languages
- any four languages
- Challenge
- 5
- Environment
- urban
Traits
Spellcasting
Mennek is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Mennek has the following wizard spells prepared:
- Cantrips (at will): friends, mage hand, mending, message
- 1st level (4 slots): charm person*, mage armor, magic missile
- 2nd level (3 slots): hold person, invisibility, suggestion
- 3rd level (3 slots): fireball, haste, tongues
- 4th level (3 slots): dominate beast*, stoneskin
- 5th level (2 slots): hold monster*
*Enchantment spell of 1st level or higher
Actions
Quarterstaff
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
Reactions
Instinctive Charm (Recharges after Mennek Casts an Enchantment Spell of 1st level or Higher)
Mennek tries to magically divert an attack made against it, provided that the attacker is within 30 feet of it and visible to it. Mennek must decide to do so before the attack hits or misses.
The attacker must make a DC 14 Wisdom saving throw. On a failed save, the attacker targets the creature closest to it, other than Mennek or itself. If multiple creatures are closest, the attacker chooses which one to target.
Spells
friends, mage hand, mending, message, charm person, mage armor, magic missile, hold person, invisibility, suggestion, fireball, haste, tongues, dominate beast, stoneskin, hold monster
Spell Slots
0,4,3,3,3,2