Metee-kolen-ol
Creature Codex (3pp)
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- chaotic evil
- AC
- 13 (16 with mage armor)
- Hit Points
- 32 (5d8+10)
- Speed
- walk 30 ft.
- Skills
- Arcana +5, Insight +3
- Immunities
- cold
- Condition Immunities
- exhaustion
- Passive Perception
- 11
- Languages
- Common
- Challenge
- 2
- Environment
- arctic
Traits
Wintry Gaze
If a creature starts its turn within 30 feet of the metee-kolen-ol and the two of them can see each other, the metee-kolen-ol can force the creature to make a DC 12 Wisdom saving throw if the metee-kolen-ol isn't incapacitated. On a failed save, the creature has its speed halved, and it takes a -2 penalty to its AC and Dexterity saving throws for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the metee-kolen-ol's Wintry Gaze for the next 24 hours.
A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the metee-kolen-ol until the start of its next turn, when it can avert its eyes again. If it looks at the metee-kolen-ol in the meantime, it must immediately make the save.
Spellcasting
The metee-kolen-ol is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The metee-kolen-ol has the following Wizard spells prepared:
- Cantrips (at will): blade ward, chill touch, light, ray of frost
- 1st level (4 slots): fog cloud, mage armor, ray of sickness
- 2nd level (3 slots): acid arrow, alter self, shatter
- 3rd level (2 slots): dispel magic, sleet storm
Actions
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. 5 (1d4 + 3) piercing damage.
Spells
blade ward, chill touch, light, ray of frost, fog cloud, mage armor, ray of sickness, acid arrow, alter self, shatter, dispel magic, sleet storm
Spell Slots
0, 4, 3, 2