Miasmorne

Chains of Asmodeus p. 246

Size
Huge
Type
monstrosity
Alignment
unaligned
AC
19 (natural armor)
Hit Points
230 (20d12+100)
Speed
walk 20 ft., burrow 20 ft.
Saving Throws
Str +11, Con +10
Skills
Arcana +1, Athletics +16, Survival +5
Immunities
acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
petrified
Senses
tremorsense 60 ft.
Passive Perception
10
Languages
—
Challenge
16
STR
22
+6
DEX
10
+0
CON
21
+5
INT
3
−4
WIS
10
+0
CHA
10
+0

Traits

Proficiency Bonus

+5

Acidic Attacks

If a creature takes acid damage from the miasmorne and that creature is wearing nonmagical metal armor, that armor is destroyed.

Acidic Hide

After a nonmagical metal weapon hits the miasmorne that weapon melts and is destroyed. Likewise, nonmagical metal ammunition that hits the miasmorne is destroyed.

Actions

Multiattack

The miasmorne makes three attacks using Bite, Flechette or a combination of the two.

Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 7 (2d6) acid damage. If the target is a Large or smaller creature, it has the grappled condition (escape DC 18). The miasmorne can't make Bite attacks while a creature is grappled in this way.

Flechette

Ranged Weapon Attack: +11 to hit, range 60/120 ft., one target. Hit: 16 (3d6 + 6) acid damage.

Flechette Spray (Recharge 5-6)

The miasmorne launches flechettes from its fins in a 90-foot cone in front of it. All creatures in the cone must make a DC 19 Dexterity saving throw, taking 21 (6d6) acid damage on a failed save, or half as much damage on a successful one.

recharge

D5

Acidic Secretion (1/Day)

The miasmorne secretes an acidic solution, then sprays it around itself. All creatures in a 20-foot-radius sphere, centered on the miasmorne, mustmake a DC 19 Dexterity saving throw. Targets take 26 (4d12) acid damage on a failed save, or half as much damage on asuccessful one. All nonmagical metals within the radius thataren't being carried, as well as nonmagical metal items carriedor worn by creatures that failed the save, are destroyed.

recharge

1/DAY

Other data

description