Minazorond
Dungeons of Drakkenheim p. 183 (Third Party)
- Size
- Gargantuan
- Type
- dragon
- Alignment
- lawful good
- AC
- 22 (natural armor)
- Hit Points
- 444 (24d20+192)
- Speed
- walk 40 ft., fly 80 ft., swim 40 ft.
- Saving Throws
- Dex +7, Con +15, Wis +10, Cha +12
- Skills
- Insight +10, Perception +17, Stealth +7
- Resistances
- Poison, Psychic, Bludgeoning, Piercing or Slashing damage from nonmagical attacks that aren't adamantine
- Immunities
- Lightning
- Condition Immunities
- Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
- Senses
- blindsight 60 ft., darkvision 120 ft., truesight 120 ft.
- Passive Perception
- 27
- Languages
- Common, Draconic
- Challenge
- 22
Traits
Amphibious
Minazorond can breathe air and water.
Constructed Nature
Minazorond doesn't require air, food, drink, or sleep.
False Appearance
While Minazorond remains motionless, he is indistinguishable from an inanimate bronze statue.
Faultless Tracker
The creature(s) that caused Minazorond to animate becomes his quarry. Minazorond knows the direction and distance to his quarry as long the quarry remains within Drakkenheim or until Minazorond is destroyed.
Immutable Form
Minazorond is immune to any spell or effect that would alter his form.
Legendary Resistance (3/Day)
If Minazorond fails a saving throw, he can choose to succeed instead.
recharge
3/DAY
Magic Resistance
Minazorond has advantage on saving throws against spells and other magical effects.
Magic Weapons
Minazorond's weapon attacks are magical.
Rejuvenation
If Minazorond is destroyed, he regains all his hit points in 1 hour unless a disintegrate spell is cast on his remains.
Actions
Multiattack
Minazorond can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite
Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage.
Claw
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
Tail
Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
Frightful Presence
Each creature of Minazorond's choice that is within 120 feet of Minazorond and aware of him must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Minazorond's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5-6)
Minazorond uses one of the following breath weapons.
recharge
D5
Lightning Breath
Minazorond exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion Breath
Minazorond exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from Minazorond.
Change Shape
Minazorond magically polymorphs into a humanoid or beast that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he is wearing or carrying is absorbed or borne by the new form (Minazorond's choice).
In a new form, Minazorond retains his alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Legendary Actions
Legendary Actions (3/Turn)
Minazorond can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Minazorond regains spent legendary actions at the start of its turn.
recharge
3/TURN
Detect
Minazorond makes a Wisdom (Perception) check.
Tail Attack
Minazorond makes a tail attack.
Wing Attack (Costs 2 Actions)
Minazorond beats his wings. Each creature within 15 feet of Minazorond must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. Minazorond can then fly up to half his flying speed.
Other data
description
Minazorond is eternally bound to serve as the guardian of Castle Drakken. He roosts atop the Stair Tower of the royal palace with his mind awash in nightmares. The dragon now believes the monstrous creatures dwelling in the castle to be its proper inhabitants, and perceives humanoid creatures as trespassers to be destroyed. Minazorond awakes with a thunderous roar that can be heard for miles away, and attacks if intruders approach within one hundred fifty feet of the royal palace by any means. The dragon does not speak, nor respond to reason or parley. He does not pursue his quarry beyond the castle grounds. However, Minazorond is too large to enter buildings or the palace, and cannot pursue creatures who flee inside.
Minazorond may be rebuked by a creature bearing aSeal of Drakkenheim. Only a wish spell can cure his madness: he interacts as a dutiful, stoic, and wise protector thereafter.