Mind's Eye Matter Smith

Planescape: Adventures in the Multiverse - Morte's Planar Parade p. 60,

Size
Small
Type
humanoid
Alignment
any alignment
AC
12 (15 with mage armor)
Hit Points
78 (12d8+24)
Speed
walk 30 ft.
Saving Throws
Cha +5, Int +4
Skills
Investigation +4, Perception +6
Passive Perception
16
Languages
Common plus two more languages
Challenge
4
STR
10
+0
DEX
14
+2
CON
14
+2
INT
14
+2
WIS
14
+2
CHA
16
+3

Traits

Proficiency Bonus

+2

Actions

Multiattack

The matter smith makes two Manifested Force attacks.

Manifested Force

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 10 (2d6 + 3) force damage.

Spellcasting

The matter smith casts one of the following spells, using Charisma as the spellcasting ability:

  • At will: mage armor, mage hand, prestidigitation
  • 1/day each: create food and water, fabricate (as an action)

Planar Smithing (Bonus Action)

The matter smith magically manipulates the energy of the plane of existence it's on to produce one of the following effects (choose one or roll a d4):

1-2: Chains: The matter smith creates spectral bindings around a creature it can see within 30 feet of itself. The target must succeed on a DC 13 Dexterity saving throw or have the restrained condition until the end of its next turn.

3-4: Magic Shield: The matter smith conjures a floating, spectral shield that grants the matter smith a +5 bonus to its AC until the shield disappears at the start of the matter smith's next turn. The first time a creature misses a melee attack roll against the matter smith while the shield is conjured, that creature takes 7 (2d6) force damage.

Spells

mage armor, mage hand, prestidigitation, create food and water, fabricate

Other data

description