Minotaur Living Crystal Statue
Ghosts of Saltmarsh p. 245
- Size
- Large
- Type
- construct
- Alignment
- unaligned
- AC
- 15 (natural armor)
- Hit Points
- 136 (16d10+48)
- Speed
- walk 30 ft.
- Immunities
- lightning, poison
- Vulnerabilities
- force
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- understands the languages of its creator but can't speak
- Challenge
- 6
- Lineage
- Minotaur
STR
18
+4
DEX
9
−1
CON
16
+3
INT
6
−2
WIS
10
+0
CHA
5
−3
Traits
Immutable Form
The statue is immune to any spell or effect that would alter its form.
Actions
Multiattack
The statue makes two attacks: one with its greataxe and one gore attack.
Greataxe
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Reactions
Flying Shards
In response to a creature hitting the statue with a melee weapon attack, the statue deals 11 (2d10) piercing damage to the attacker.
Other data
description
Given life through powerful magic, a large, crudely carved crystal minotaur guards the tunnels in Isle of the Abbey.