Mister Threadneedle
Tomb of Annihilation p. 183
- Size
- Medium
- Type
- construct
- Alignment
- chaotic evil
- AC
- 11
- Hit Points
- 36 (8d8)
- Speed
- walk 30 ft.
- Resistances
- bludgeoning, piercing, slashing from nonmagical attacks
- Immunities
- poison
- Vulnerabilities
- fire
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- understands the languages of its creator but can't speak
- Challenge
- 1
- Environment
- grassland
STR
11
+0
DEX
13
+1
CON
11
+0
INT
10
+0
WIS
10
+0
CHA
13
+1
Traits
False Appearance
While Mister Threadneedle remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.
Actions
Multiattack
Mister Threadneedle makes two claw attacks.
Claw
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of Mister Threadneedle's next turn.
Terrifying Glare
Mister Threadneedle targets one creature it can see within 30 feet of it. If the target can see Mister Threadneedle, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of Mister Threadneedle's next turn. The frightened target is paralyzed.