Mister Threadneedle

Tomb of Annihilation p. 183

Size
Medium
Type
construct
Alignment
chaotic evil
AC
11
Hit Points
36 (8d8)
Speed
walk 30 ft.
Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Immunities
poison
Vulnerabilities
fire
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses
darkvision 60 ft.
Passive Perception
10
Languages
understands the languages of its creator but can't speak
Challenge
1
Environment
grassland
STR
11
+0
DEX
13
+1
CON
11
+0
INT
10
+0
WIS
10
+0
CHA
13
+1

Traits

False Appearance

While Mister Threadneedle remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.

Actions

Multiattack

Mister Threadneedle makes two claw attacks.

Claw

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of Mister Threadneedle's next turn.

Terrifying Glare

Mister Threadneedle targets one creature it can see within 30 feet of it. If the target can see Mister Threadneedle, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of Mister Threadneedle's next turn. The frightened target is paralyzed.

Other data

description