Mizanoros, The Black Iron Fulcrum
The Griffon's Saddlebag: Book Two p. 394 (Third Party)
- Size
- Huge
- Type
- fiend
- Alignment
- neutral evil
- AC
- 19 (natural armor)
- Hit Points
- 319 (22d12+176)
- Speed
- walk 50 ft., burrow 30 ft., climb 40 ft.
- Saving Throws
- Con +14, Int +10, Wis +9
- Resistances
- necrotic, bludgeoning, piercing, and slashing damage from nonmagical attacks
- Immunities
- fire, poison
- Condition Immunities
- poisoned
- Senses
- truesight 120 ft.
- Passive Perception
- 13
- Languages
- All
- Challenge
- 25
- Lineage
- Sanguinor
Traits
Proficiency Bonus
+6
Aura of Punishment
Whenever a hostile creature within 30 feet of the sanguinor takes damage, that creature takes an extra 5 (1d10) necrotic damage.
Innate Spellcasting
The sanguinor's spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). The sanguinor can innately cast the following spells , requiring no material components.
- At will: detect evil and good, detect poison and disease, inflict wounds (as a 3rd-level spell), ray of enfeeblement
- 1/day each: dominate person, fly, suggestion
Magic Resistance
The sanguinor has advantage on saving throws against spells and other magical effects.
Magic Weapons
The sanguinor's weapon attacks are magical.
Reckless
At the start of its turn, the sanguinor can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against is have advantage until the start of its next turn.
Blood Transfer
As a bonus action, Mizanoros can cast the vampiric touch spell. For the duration, he can repeat the attack on each of his turns as a bonus action.
recharge
3/DAY
Legendary Resistance (3/Day)
If Mizanoros fails a saving throw, he can choose to succeed instead.
recharge
3/DAY
Special Equipment
Mizanoros wields Hatred, the Wrathful Edge, a sentient weapon with an Intelligence of 14, a Wisdom of 13, and a Charisma of 17. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with Mazonoros and can speak, read, and understand Common and Infernal.
Actions
Multiattack
The sanguinor makes three attacks: one with its sing and two with its trident. It can cast any of its at will spells in place of one trident attack.
Sting
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 15 (3d4+8) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 22 Constitution saving throw or become poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Trident
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 18 (3d6+8) piercing damage plus 10 (3d6) necrotic damage.
Boil Blood
The sanguinor aattempts to magically boil the blood of up to three creatures it can see within 120 feet of it. Each target must make a DC 22 Constitution saving throw, taking 39 (6d12) fire damage and 39 (6d12) necrotic damage on a failed save, or half as much damage on a successful one. A creature that is poisoned by a sanguinor's sting has disadvantage on this saving throw, and a creature that doesn't have blood is immune to this effect.
recharge
D5
Hatred, the Wrathful Edge
Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 17 (1d12+11) slashing damage plus 7 (2d6) fire or lightning damage (Mizanoros's choice). If this damage reduces the target to 0 hit points, Mizanoros gains temporary hit points equal to the fire or lightning damage dealt.
Legendary Actions
Legendary Actions (3/Turn)
Mizanoros can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Mizanoros regains spent legendary actions at the start of his turn.
recharge
3/TURN
Hatred Attack
Mizanoros makes one attack with Hatred, the Wrathful Edge.
Move
Mizanoros moves up to his speed.
Cast a Spell (Costs 2 Actions)
Mizanoros casts a spell.
Accursed Step (Costs 3 Actions)
Mizanoros magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see. Mizanoros can then choose one creature he can see within 5 feet of him. The target must make a DC 22 Constitution saving throw, taking 44 (8d10) necrotic damage on a failed save or half as much damage on a successful one. Mizanoros regains hit points equal to the amount of necrotic damage dealt.
Spells
Detect Evil and Good, Detect Poison and Disease, Inflict Wounds (as a 3rd-level Spell), Ray of Enfeeblement, Dominate Person, Fly, Suggestion
Other data
description
Mizanoros is a prime sanguinor specimen, renowned for his unparalleled mastery of blood magic. Most notably, he was the fiend responsible for transfusing Malfuriel's celestial blood with transformative fiendish ichor and twisting normal imps into the Crimson Legion. As a Tribunal representative, Mizanoros mediates any disputes between the devilish and demonic members, and ensures that Magmarath's anger-fueled cohesion holds.
Sanguinor: The elite fiendish sanguinor are crystalline humanoid creatures with poisonous scorpion-like tails and potent blood magic abilities. Fueled entirely by wrath and their craving for blood, they passively and actively drain the life force of those around them. When fighting, any spilt blood soaks into their mineral bodies, emphasizing the almost fiery refractive veins and arteries visible within.