Mjork Sootling Swarm

Grim Hollow: Lairs of Etharis p. 72 (Third Party)

Size
Medium
Type
swarm of tiny elementals
Alignment
chaotic neutral
AC
12
Hit Points
33 (6d8+6)
Speed
walk 25 ft.
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Fire, Poison
Vulnerabilities
Thunder
Condition Immunities
Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
darkvision 60 ft.
Passive Perception
10
Languages
understands Ignan and Terran but can't speak
Challenge
2
Lineage
Mjork
STR
9
−1
DEX
15
+2
CON
12
+1
INT
4
−3
WIS
10
+0
CHA
3
−4

Traits

Proficiency Bonus

+2

Hot Soot

A creature that ends its turn in the sootling swarm's space takes 5 (2d4) fire damage, or 2 (1d4) fire damage if the swarm has half of its hit points or fewer. The creature must also succeed on a DC 11 Constitution saving throw or be blinded and unable to breathe until the end of its next turn.

Smoke Sense

A sootling swarm in contact with smoke has blindsight in that smoke's area in a radius of up to 120 feet.

Swarm

The sootling swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points

Water Susceptibility

For every 5 feet the sootling swarm moves in water, or for every gallon of water splashed on it, it takes 2 cold damage.

Actions

Burns

Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) fire damage, or 5 (2d4) fire damage if the swarm has half of its hit points or fewer.

Other data

description

"Is it just me, or does the darkness seem thicker? And did it just get really warm in here?"