Mjork Sootling Swarm
Grim Hollow: Lairs of Etharis p. 72 (Third Party)
- Size
- Medium
- Type
- swarm of tiny elementals
- Alignment
- chaotic neutral
- AC
- 12
- Hit Points
- 33 (6d8+6)
- Speed
- walk 25 ft.
- Resistances
- Bludgeoning, Piercing, Slashing
- Immunities
- Fire, Poison
- Vulnerabilities
- Thunder
- Condition Immunities
- Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- understands Ignan and Terran but can't speak
- Challenge
- 2
- Lineage
- Mjork
Traits
Proficiency Bonus
+2
Hot Soot
A creature that ends its turn in the sootling swarm's space takes 5 (2d4) fire damage, or 2 (1d4) fire damage if the swarm has half of its hit points or fewer. The creature must also succeed on a DC 11 Constitution saving throw or be blinded and unable to breathe until the end of its next turn.
Smoke Sense
A sootling swarm in contact with smoke has blindsight in that smoke's area in a radius of up to 120 feet.
Swarm
The sootling swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points
Water Susceptibility
For every 5 feet the sootling swarm moves in water, or for every gallon of water splashed on it, it takes 2 cold damage.
Actions
Burns
Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) fire damage, or 5 (2d4) fire damage if the swarm has half of its hit points or fewer.
Other data
description
"Is it just me, or does the darkness seem thicker? And did it just get really warm in here?"