Molliver

The Wild Beyond the Witchlight p. 226

Size
Medium
Type
humanoid (human)
Alignment
chaotic good
AC
15 (+1 leather armor)
Hit Points
60 (8d8+24)
Speed
walk 30 ft.
Saving Throws
Dex +5, Int +2
Skills
Acrobatics +7, Sleight of Hand +7, Stealth +7
Passive Perception
9
Languages
Common
Challenge
3
STR
9
−1
DEX
17
+3
CON
16
+3
INT
10
+0
WIS
9
−1
CHA
16
+3

Traits

Proficiency Bonus

+2

Evasion

When subjected to an effect that allows a Dexterity saving throw to take only half damage, Molliver takes no damage on a successful save or half damage on a failed one, provided Molliver is not incapacitated.

Special Equipment

Molliver wears +1 leather armor and boots of levitation.

Actions

Multiattack

Molliver makes two Dagger or Shortsword attacks, or one of each.

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. The attack deals an extra 7 (2d6) piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver's allies.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage. The attack deals an extra 7 (2d6) piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver's allies.

Levitate

While wearing boots of levitation, Molliver casts levitate (self only).

Reactions

Uncanny Dodge

Molliver halves the damage they take from an attack made against them, provided they can see the attacker.

Spells

levitate

Other data

description