Monarch Skeleton

Creature Codex (3pp) p. 341

Size
Medium
Type
undead (skeleton)
Alignment
neutral evil
AC
15 (chain shirt)
Hit Points
142 (15d8+75)
Speed
walk 30 ft.
Saving Throws
Wis +6
Resistances
bludgeoning, piercing, slashing from nonmagical weapons
Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, paralyzed, petrified, poisoned
Senses
darkvision 120 ft.
Passive Perception
12
Languages
The languages it knew in life
Challenge
9
STR
21
+5
DEX
14
+2
CON
20
+5
INT
12
+1
WIS
14
+2
CHA
8
−1

Traits

Master Tactician

The monarch skeleton and any skeletons within 30 feet of it have advantage on attack rolls against a creature if at least one of the skeleton's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sovereign's Command

As a bonus action, the monarch commands a skeleton within 30 feet of it to make one attack as a reaction against a creature the monarch attacked this round.

Turning Defiance

The monarch skeleton and any skeletons within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Multiattack

The monarch skeleton makes two dreadblade attacks.

Dreadblade

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

Grasp of the Grave (Recharge 5-6)

Each non-skeleton creature within 30 feet of the monarch must succeed on a DC 16 Dexterity saving throw or be restrained by ghostly, skeletal hands for 1 minute. A restrained target takes 10 (3d6) necrotic damage at the start of each of its turns. A creature, including the target, can take its action to break the ghostly restraints by succeeding on a DC 16 Strength check.

recharge

D5

Other data

description