Monastic Infiltrator

Critical Role: Call of the Netherdeep p. 202

Size
Small
Type
humanoid (monk)
Alignment
any alignment
AC
18 (unarmored defense)
Hit Points
112 (15d8+45)
Speed
walk 50 ft.
Saving Throws
Dex +8, Wis +6
Skills
Acrobatics +8, Deception +9, Perception +6, Stealth +11
Resistances
psychic
Condition Immunities
charmed
Passive Perception
16
Languages
Common plus three other languages
Challenge
6
Lineage
Monastic
STR
13
+1
DEX
20
+5
CON
16
+3
INT
15
+2
WIS
17
+3
CHA
16
+3

Traits

Proficiency Bonus

+3

Guarded Mind

Spells and other effects can't read the infiltrator's thoughts or determine if the infiltrator is lying. Creatures can communicate telepathically with the infiltrator only if it allows such contact.

Unarmored Defense

While the infiltrator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

The infiltrator makes three Unarmed Strike attacks.

Unarmed Strike

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) force damage.

Spellcasting

The infiltrator casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):

  • At will: disguise self
  • 2/day each: detect thoughts, invisibility
  • 1/day each: dimension door, zone of truth

Cunning Action (Bonus Action)

The infiltrator takes the Dash or Disengage action.

Reactions

Retaliating Strike

When a creature within 5 feet of the infiltrator hits or misses the infiltrator with a melee attack, the infiltrator makes one Unarmed Strike attack against the attacker.

Spells

disguise self, detect thoughts, invisibility, dimension door, zone of truth

Other data

description

Infiltrators act as spies, saboteurs, and perpetrators of other clandestine activities. They study magical techniques that enhance their prowess in battle and help them complete their assignments.

Monastics of the Cobalt Soul: Scholars, priests, and ascetics who have been drawn to the cause of truth and knowledge spend their lives in support of the Library of the Cobalt Soul, united by the teachings of Ioun the Knowing Mentor. The Cobalt Soul is guided by a central belief that true strength comes from understanding the world around you. Beyond its efforts in knowledge-seeking, each branch of the Cobalt Soul strives to expose lies, unveil propaganda, and fight corruption in whatever society their chapter, referred to as an archive, calls home. The Library of the Cobalt Soul is headquartered in Rexxentrum, the capital of the Dwendalian Empire on the continent of Wildemount. The organization has archives across Exandria. The Ank'Hareli branch of the Cobalt Soul is based in the Temple of the Mentor. Like many of the archives, the Temple of the Mentor is both a vast library and a shrine to Ioun. This Marquesian archive is led by High Curator Jamil A'alithiya.