Moonlight Guardian

Vecna: Eve of Ruin p. 227

Size
Medium
Type
construct
Alignment
unaligned
AC
16 (natural armor)
Hit Points
105 (14d8+42)
Speed
walk 30 ft.
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
poison, radiant
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
truesight 120 ft.
Passive Perception
11
Languages
understands the languages of its creator but can't speak
Challenge
6
Lineage
Guardian
STR
19
+4
DEX
9
−1
CON
16
+3
INT
6
−2
WIS
12
+1
CHA
6
−2

Traits

Proficiency Bonus

+3

Immutable Form

The guardian is immune to any spell or other effect that would alter its form.

Magic Resistance

The guardian has advantage on saving throws against spells and other magical effects.

Radiant Absorption

Whenever the guardian is subjected to radiant damage, it takes no damage and instead regains a number of hit points equal to the radiant damage.

Actions

Multiattack

The guardian makes two Moonlight Slam attacks.

Moonlight Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 4 (1d8) radiant damage.

Moonlight Blast (Recharge 5-6)

The guardian unleashes a magical blast of moonlight in a line 60 feet long and 5 feet wide. Each creature in that area must make a DC 14 Dexterity saving throw. Creatures that aren't in their true form have disadvantage on the save. On a failed save, a creature takes 22 (5d8) radiant damage, and if it isn't in its true form, it is forced into its true form and can't change forms until the end of the guardian's next turn. On a successful save, a creature takes half as much damage only.

recharge

D5

Other data

description