Moorbounder
Critical Role: Call of the Netherdeep p. 203
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- 13 (natural armor)
- Hit Points
- 30 (4d10+8)
- Speed
- walk 70 ft.
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- —
- Challenge
- 1
- Lineage
- Moorbounder
Traits
Standing Leap
The moorbounder's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start.
Actions
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) slashing damage.
Other data
description
Moorbounders: Predators that stalk the marshlands and muddy foothills of Xhorhas, moorbounders are regarded as dangerous killers by those who try to avoid them on their travels- and as prized mounts by those willing to capture and train them. Though the process of domesticating a moorbounder is fraught with peril, these creatures can become favored hunting companions and powerful war mounts. Moorbounders hunt with elongated tusks and retractable claws. With a vague resemblance to large hunting cats, their muscular bodies are built for combat, granting them incredible prowess at leaping and a running speed that makes them dominant carnivores.