Moorbounder

Critical Role: Call of the Netherdeep p. 203

Size
Large
Type
beast
Alignment
unaligned
AC
13 (natural armor)
Hit Points
30 (4d10+8)
Speed
walk 70 ft.
Senses
darkvision 60 ft.
Passive Perception
11
Languages
—
Challenge
1
Lineage
Moorbounder
STR
18
+4
DEX
14
+2
CON
14
+2
INT
2
−4
WIS
13
+1
CHA
5
−3

Traits

Standing Leap

The moorbounder's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start.

Actions

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) slashing damage.

Other data

description

Moorbounders: Predators that stalk the marshlands and muddy foothills of Xhorhas, moorbounders are regarded as dangerous killers by those who try to avoid them on their travels- and as prized mounts by those willing to capture and train them. Though the process of domesticating a moorbounder is fraught with peril, these creatures can become favored hunting companions and powerful war mounts. Moorbounders hunt with elongated tusks and retractable claws. With a vague resemblance to large hunting cats, their muscular bodies are built for combat, granting them incredible prowess at leaping and a running speed that makes them dominant carnivores.