Morbus Kobold

Grim Hollow: Lairs of Etharis p. 29 (Third Party)

Size
Small
Type
humanoid (kobold)
Alignment
lawful evil
AC
12
Hit Points
9 (2d6+2)
Speed
walk 30 ft., swim 30 ft.
Saving Throws
Con +3
Skills
Medicine +1, Stealth +4
Resistances
Poison
Senses
darkvision 60 ft.
Passive Perception
9
Languages
Draconic and one other language
Challenge
1/8
Lineage
Kobold
STR
6
−2
DEX
14
+2
CON
13
+1
INT
10
+0
WIS
9
−1
CHA
8
−1

Traits

Proficiency Bonus

+2

Carrier

The morbus kobold can contract a disease but is immune to effects other than cosmetic symptoms.

Infection

A creature that touches the morbus kobold or anything it has touched in the past 24 hours is exposed to a disease, usually sewer plague.

Pack Tactics

The morbus kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity

While in sunlight, the morbus kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage and Infection.

Sling

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage and Infection.

Gore Bag

The morbus kobold throws a sack filled with diseased gore at a point it can see within 20 feet of it. Each creature within 5 feet of the chosen point is subjected to Infection. A kobold usually carries only one such bag at a time.

Other data

description

"If a group of lions is called a pride, a group of morbus kobolds is called an infection."