Mordakhesh

Eberron: Rising from the Last War p. 301

Size
Medium
Type
fiend
Alignment
lawful evil
AC
18 (plate armor)
Hit Points
170 (20d8+80)
Speed
walk 40 ft.
Saving Throws
Str +10, Con +9, Wis +8, Cha +10
Skills
Athletics +10, Insight +8, Perception +8, Persuasion +10
Resistances
bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Vulnerabilities
piercing from magic weapons wielded by good creatures
Senses
darkvision 60 ft.
Passive Perception
18
Languages
Common, Infernal
Challenge
15
STR
20
+5
DEX
16
+3
CON
18
+4
INT
15
+2
WIS
17
+3
CHA
20
+5

Traits

Innate Spellcasting

Mordakhesh's spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Mordakhesh can innately cast the following spells, requiring no material components:

  • At will: chromatic orb (see "Actions" below), detect thoughts, disguise self
  • 1/day each: banishing smite, destructive wave, fly, mass suggestion, staggering smite, suggestion, true seeing

Limited Magic Immunity

Mordakhesh can't be affected or detected by spells of 6th level or lower unless he wishes to be. Mordakhesh has advantage on saving throws against all other spells and magical effects.

Actions

Multiattack

Mordakhesh makes three greatsword attacks.

Greatsword

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 5 (1d10) force damage.

Chromatic Orb

Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 13 (3d8) damage of a type chosen by Mordakhesh: acid, cold, fire, lightning, poison, or thunder.

Legendary Actions

Legendary Actions (3/Turn)

Mordakhesh can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Mordakhesh regains spent legendary actions at the start of its turn.

recharge

3/TURN

Attack

Mordakhesh makes one weapon attack or casts chromatic orb.

Chromatic Resistance

Modakhesh gains resistance to one damage type of his choice—acid, cold, fire, lightning, poison, or thunder—until the start of his next turn.

Warlord's Command (Costs 2 Actions)

Mordakhesh targets up to two allies that he can see within 30 feet of him. If a target can see and hear him, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

Spells

chromatic orb, detect thoughts, disguise self, banishing smite, destructive wave, fly, mass suggestion, staggering smite, suggestion, true seeing

Other data

description

In the age when fiends and dragons waged war across Eberron, rakshasas served the fiendish lords as strategists and generals. A rakshasa named Mordakhesh rose up through the ranks to become one of the greatest commanders of his age, and a dragon-slaying specialist. For this, he earned the nickname Shadowsword, along with a legendary reputation for leaving death in his wake. Mordakhesh serves as the prakhutu or "speaker" of his imprisoned master, Rak Tulkhesh, and he seeks to free his lord by bathing the world in blood. Like a spider with multiple webs, he has agents and pawns (which he calls his "claws") established in armies across Khorvaire. The most significant of those is the barbarian horde he amasses in the Demon Wastes—warriors who threaten to sweep into Aundair on a tide of blood. Many of the horrors of the Last War were instigated—or at least encouraged—by Mordakhesh's operatives, and his claws are known to have perpetrated some of the most brutal massacres of that conflict. No one knows how far the Shadowsword's reach extends, or which commanders in the armies of Khorvaire serve him.