Muiral
Waterdeep: Dungeon of the Mad Mage p. 314
- Size
- Large
- Type
- monstrosity
- Alignment
- chaotic evil
- AC
- 16 (natural armor)
- Hit Points
- 195 (23d10+69)
- Speed
- walk 50 ft.
- Saving Throws
- Con +8, Int +9
- Skills
- Arcana +9, Athletics +9, Perception +6, Stealth +5
- Senses
- darkvision 120 ft.
- Passive Perception
- 16
- Languages
- Common, Dwarvish, Elvish, Goblin, Undercommon
- Challenge
- 13
Traits
Legendary Resistance (3/Day)
If Muiral fails a saving throw, he can choose to succeed instead.
recharge
3/DAY
Spellcasting
Muiral is a 13th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared:
- Cantrips (at will): dancing lights, mage hand, prestidigitation, ray of frost, shocking grasp
- 1st level (4 slots): expeditious retreat, fog cloud, magic missile, shield
- 2nd level (3 slots): darkness, knock, see invisibility, spider climb
- 3rd level (3 slots): animate dead, counterspell, lightning bolt
- 4th level (3 slots): greater invisibility, polymorph
- 5th level (2 slots): animate objects, wall of force
- 6th level (1 slots): create undead, flesh to stone
- 7th level (1 slots): finger of death
Actions
Multiattack
Muiral makes three attacks: two with his longsword and one with his sting.
Longsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.
Sting
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage. The target must make a DC 16 Constitution saving throw, taking 27 (6d8) poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Legendary Actions (3/Turn)
Muiral can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Muiral regains spent legendary actions at the start of its turn.
recharge
3/TURN
Cast Cantrip
Muiral casts a cantrip.
Lunging Attack (Costs 2 Actions)
Muiral makes one longsword attack that has a reach of 10 feet.
Retreating Strike (Costs 3 Actions)
Muiral moves up to his speed without provoking opportunity attacks. Before the move, he can make one longsword attack.
Spells
dancing lights, mage hand, prestidigitation, ray of frost, shocking grasp, expeditious retreat, fog cloud, magic missile, shield, darkness, knock, see invisibility, spider climb, animate dead, counterspell, lightning bolt, greater invisibility, polymorph, animate objects, wall of force, create undead, flesh to stone, finger of death
Spell Slots
0,4,3,3,3,2,1,1
Other data
description
Muiral was an accomplished human warrior who long served as Halaster's bodyguard. His descent into madness began when he asked the Mad Mage to tutor him in the wizardly arts. Muiral learned enough magic to transform himself into a half-scorpion monstrosity, becoming known as Muiral the Misshapen. He then retired to the level of Undermountain that would later be called Muiral's Gauntlet, driving out and slaying its original drow denizens. Muiral now spends his days hunting adventurers and other interlopers for fun. Long years alone—and Halaster's influence—have rendered him utterly insane.