Muiral

Waterdeep: Dungeon of the Mad Mage p. 314

Size
Large
Type
monstrosity
Alignment
chaotic evil
AC
16 (natural armor)
Hit Points
195 (23d10+69)
Speed
walk 50 ft.
Saving Throws
Con +8, Int +9
Skills
Arcana +9, Athletics +9, Perception +6, Stealth +5
Senses
darkvision 120 ft.
Passive Perception
16
Languages
Common, Dwarvish, Elvish, Goblin, Undercommon
Challenge
13
STR
19
+4
DEX
11
+0
CON
16
+3
INT
18
+4
WIS
13
+1
CHA
18
+4

Traits

Legendary Resistance (3/Day)

If Muiral fails a saving throw, he can choose to succeed instead.

recharge

3/DAY

Spellcasting

Muiral is a 13th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared:

  • Cantrips (at will): dancing lights, mage hand, prestidigitation, ray of frost, shocking grasp
  • 1st level (4 slots): expeditious retreat, fog cloud, magic missile, shield
  • 2nd level (3 slots): darkness, knock, see invisibility, spider climb
  • 3rd level (3 slots): animate dead, counterspell, lightning bolt
  • 4th level (3 slots): greater invisibility, polymorph
  • 5th level (2 slots): animate objects, wall of force
  • 6th level (1 slots): create undead, flesh to stone
  • 7th level (1 slots): finger of death

Actions

Multiattack

Muiral makes three attacks: two with his longsword and one with his sting.

Longsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.

Sting

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage. The target must make a DC 16 Constitution saving throw, taking 27 (6d8) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Legendary Actions (3/Turn)

Muiral can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Muiral regains spent legendary actions at the start of its turn.

recharge

3/TURN

Cast Cantrip

Muiral casts a cantrip.

Lunging Attack (Costs 2 Actions)

Muiral makes one longsword attack that has a reach of 10 feet.

Retreating Strike (Costs 3 Actions)

Muiral moves up to his speed without provoking opportunity attacks. Before the move, he can make one longsword attack.

Spells

dancing lights, mage hand, prestidigitation, ray of frost, shocking grasp, expeditious retreat, fog cloud, magic missile, shield, darkness, knock, see invisibility, spider climb, animate dead, counterspell, lightning bolt, greater invisibility, polymorph, animate objects, wall of force, create undead, flesh to stone, finger of death

Spell Slots

0,4,3,3,3,2,1,1

Other data

description

Muiral was an accomplished human warrior who long served as Halaster's bodyguard. His descent into madness began when he asked the Mad Mage to tutor him in the wizardly arts. Muiral learned enough magic to transform himself into a half-scorpion monstrosity, becoming known as Muiral the Misshapen. He then retired to the level of Undermountain that would later be called Muiral's Gauntlet, driving out and slaying its original drow denizens. Muiral now spends his days hunting adventurers and other interlopers for fun. Long years alone—and Halaster's influence—have rendered him utterly insane.