Myling

Tome of Beasts (Third Party)

Size
Small
Type
undead
Alignment
chaotic evil
AC
13 (natural armor)
Hit Points
45 (10d6+10)
Speed
walk 30 ft., burrow 10 ft.
Skills
Stealth +4
Resistances
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Immunities
necrotic, poison
Condition Immunities
charmed, frightened, poisoned, stunned, unconscious
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common
Challenge
2
STR
15
+2
DEX
10
+0
CON
12
+1
INT
10
+0
WIS
12
+1
CHA
10
+0

Actions

Multiattack

The myling makes one bite and two claw attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and the target is grappled (escape DC 12).

If the target was grappled by the myling at the start of the myling's turn, the bite attack hits automatically.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.

Buried Alive

If the myling starts its turn on its chosen burial ground, it sinks into the earth. If it has a creature grappled, that creature sinks with the myling. A Medium or larger creature sinks up to its waist; a Small creature sinks up to its neck. If the myling still has the victim grappled at the start of the myling's next turn, both of them disappear into the earth. While buried this way, a creature is considered stunned. It can free itself with a successful DC 20 Strength (Athletics) check, but only one check is allowed; if it fails, the creature is powerless to aid itself except with magic. The creature must also make a DC 10 Constitution saving throw; if it succeeds, the creature has a lungful of air and can hold its breath for (Constitution modifier + 1) minutes before suffocation begins. Otherwise, it begins suffocating immediately. Allies equipped with digging tools can reach it in four minutes divided by the number of diggers; someone using an improvised tool (a sword, a plate, bare hands) counts as only one-half of a digger.

Other data

description