Nabassu

Mordenkainen Presents: Monsters of the Multiverse p. 188,

Size
Medium
Type
fiend (demon)
Alignment
typically chaotic evil
AC
18 (natural armor)
Hit Points
190 (20d8+100)
Speed
walk 40 ft., fly 60 ft.
Saving Throws
Str +11, Dex +7
Skills
Perception +7
Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Passive Perception
17
Languages
Abyssal, telepathy 120 ft.
Challenge
15
STR
22
+6
DEX
14
+2
CON
21
+5
INT
14
+2
WIS
15
+2
CHA
17
+3

Traits

Proficiency Bonus

+5

Demonic Shadows

The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can't illuminate this area of dim light.

Devour Soul

A nabassu can eat the soul of a creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after which it gains a number of Hit Dice (d8s) equal to half the creature's number of Hit Dice. Roll those dice, and increase the nabassu's hit points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.

Magic Resistance

The nabassu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The nabassu makes one Bite attack and one Claw attack, and it uses Soul-Stealing Gaze.

Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 38 (5d12 + 6) necrotic damage.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 28 (4d10 + 6) force damage.

Soul-Stealing Gaze

The nabassu targets one creature it can see within 30 feet of it. If the target isn't a Construct or an Undead, it must succeed on a DC 16 Charisma saving throw or take 13 (2d12) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the nabassu regains hit points equal to half that amount. This reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a Humanoid, it immediately rises as a ghoul under the nabassu's control.

Other data

description