Nagpa

Mordenkainen Presents: Monsters of the Multiverse p. 189,

Size
Medium
Type
monstrosity (wizard)
Alignment
typically neutral evil
AC
19 (natural armor)
Hit Points
203 (37d8+37)
Speed
walk 30 ft.
Saving Throws
Int +12, Wis +10, Cha +11
Skills
Arcana +12, Deception +11, History +12, Insight +10, Perception +10
Senses
truesight 120 ft.
Passive Perception
20
Languages
Common plus up to five other languages
Challenge
17
STR
9
−1
DEX
15
+2
CON
12
+1
INT
23
+6
WIS
18
+4
CHA
21
+5

Traits

Proficiency Bonus

+6

Actions

Multiattack

The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.

Staff

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 24 (7d6) necrotic damage.

Deathly Ray

Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 30 (7d6 + 6) necrotic damage.

Spellcasting

The nagpa casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):

  • At will: detect magic, mage hand, message, minor illusion
  • 2/day each: fireball, fly, hold person, suggestion, wall of fire
  • 1/day each: dominate person, etherealness, feeblemind

Corruption (Bonus Action)

The nagpa targets one creature it can see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by the nagpa until the start of the nagpa's next turn. On a successful save, the target becomes immune to the nagpa's Corruption for the next 24 hours.

Paralysis (Recharge 6) (Bonus Action)

The nagpa forces each creature within 30 feet of it to make a DC 20 Wisdom saving throw, excludingUndead and Constructs. On a failed save, a target is paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D6

Spells

detect magic, mage hand, message, minor illusion, fireball, fly, hold person, suggestion, wall of fire, dominate person, etherealness, feeblemind

Other data

description