Nauk
Minsc and Boo's Journal of Villainy p. 54
- Size
- Medium
- Type
- humanoid (half-orc)
- Alignment
- lawful evil
- AC
- 18 (plate armor)
- Hit Points
- 127 (15d8+60)
- Speed
- walk 30 ft.
- Saving Throws
- Str +9, Dex +5, Con +8
- Skills
- Intimidation +10, Persuasion +6
- Passive Perception
- 11
- Languages
- Common, Goblin, Orc, Undercommon
- Challenge
- 9
Traits
Relentless
When Nauk is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can't use this feature again for 24 hours.
Potion Mishap
When Nauk uses the Imbibe Potion action more than once in an hour, roll 1d4 for what happens:
1. The potion works normally. 2. The potion works normally. In addition, Nauk turns invisible for 1 minute or until Nauk attacks or casts a spell. 3. The potion has no effect. 4. Instead of the normal effect, the potion causes fire to explode out of Nauk's mouth in a 15 ft. cone. Nauk and any creature in the cone take 21 (6d6) fire damage.
Special Items
Nauk wears adamantine plate armor. He wields a +1 maul and a heavy crossbow +1 which is already factored into his stats. He has 2 potions of resistance—cold, 2 potions of resistance—fire, 2 potions of resistance—lightning. He has 2 potions of heroism and 4 potions of superior healing.
Actions
Multiattack
Nauk makes three melee attacks. Nauk may substitute one of those attacks for the Imbibe Potion action.
Maul, +1
Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 13 (2d6 + 6) bludgeoning damage.
Heavy Crossbow, +1
Ranged Weapon Attack: +6 to hit, ranged 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Imbibe Potion
Nauk drinks a potion from the following list:
- Potion of heroism: Nauk gains 10 temporary hit points for 1 hour. For the same duration, Nauk is under the effect of the bless spell (no concentration required).
- Potion of resistance: Nauk gains resistance from one damage type for 1 hour. Nauk chooses from one of these damage types: cold, fire, lightning.
- Potion of superior healing: Nauk regains 28 hit points.
Reactions
Parry
Nauk adds 4 to his AC against one melee attack that would hit him. To do so, Nauk must see the attacker and be wielding a melee weapon.