Neogi
Mordenkainen Presents: Monsters of the Multiverse p. 192,
- Size
- Small
- Type
- aberration
- Alignment
- typically lawful evil
- AC
- 15 (natural armor)
- Hit Points
- 33 (6d6+12)
- Speed
- walk 30 ft., climb 30 ft.
- Skills
- Intimidation +4, Perception +3
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Common, Deep Speech, Undercommon
- Challenge
- 3
- Lineage
- Neogi
Traits
Proficiency Bonus
+2
Mental Fortitude
The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.
Spider Climb
The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack
The neogi makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute.
A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Enslave (Recharges after a Short or Long Rest) (Bonus Action)
The neogi targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The charmed target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself on a success.
recharge
SHORT