Neogi Hatchling
Mordenkainen Presents: Monsters of the Multiverse p. 191,
- Size
- Tiny
- Type
- aberration
- Alignment
- typically lawful evil
- AC
- 11
- Hit Points
- 7 (3d4)
- Speed
- walk 20 ft., climb 20 ft.
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- —
- Challenge
- 1/8
- Lineage
- Neogi
STR
3
−4
DEX
13
+1
CON
10
+0
INT
6
−2
WIS
10
+0
CHA
9
−1
Traits
Proficiency Bonus
+2
Mental Fortitude
The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.
Spider Climb
The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute.
A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.