Neogi Hatchling

Mordenkainen Presents: Monsters of the Multiverse p. 191,

Size
Tiny
Type
aberration
Alignment
typically lawful evil
AC
11
Hit Points
7 (3d4)
Speed
walk 20 ft., climb 20 ft.
Senses
darkvision 60 ft.
Passive Perception
10
Languages
—
Challenge
1/8
Lineage
Neogi
STR
3
−4
DEX
13
+1
CON
10
+0
INT
6
−2
WIS
10
+0
CHA
9
−1

Traits

Proficiency Bonus

+2

Mental Fortitude

The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.

Spider Climb

The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute.

A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Other data

description