Neogi Pirate

Spelljammer: Adventures in Space - Boo's Astral Menagerie p. 41

Size
Small
Type
aberration
Alignment
typically lawful evil
AC
16 (breastplate)
Hit Points
33 (6d6+12)
Speed
walk 30 ft., climb 30 ft.
Skills
stealth +4, perception +3
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Common, Deep Speech, Undercommon
Challenge
3
STR
6
−2
DEX
15
+2
CON
14
+2
INT
13
+1
WIS
12
+1
CHA
15
+2

Traits

Proficiency Bonus

+2

Mental Fortitude

The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.

Spider Climb

The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The neogi makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute.

A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Other data

description

A neogi looks like an outsize spider with an eel's neck and head. It can poison the body and the mind of its targets and can subjugate even beings that are physically superior.

Neogi usually dwell in far-flung locations on the Material Plane, as well as on the Astral Plane and the Ethereal Plane. They left their home world long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulks and used them to build sleek, spidery ships capable of traversing the multiverse.

Neogi pirates are adult neogi that serve as crew members aboard nightspiders (see the Astral Adventurer's Guide) and other neogi-controlled vessels.

Neogi society makes no distinction between individuals, aside from the ability that a given creature has to control others, and they don't comprehend the emotional aspects of existence that humans and similar beings experience. To a neogi, hatred is as foreign a sensation as love, and showing loyalty in the absence of authority is foolishness.

Neogi pirates (and adult neogi in general) mark themselves and those they capture through the use of dyes, transformational magic, and other markings intended to signify rank, achievements, and the identity of the individual's leader. By these signs, neogi can identify each other's place in the hierarchy-and they must defer to those of higher station or risk harsh punishment.