Neophron

Creature Codex (3pp) p. 87

Size
Medium
Type
fiend (shapechanger, demon)
Alignment
chaotic evil
AC
16 (natural armor)
Hit Points
114 (12d8+60)
Speed
walk 40 ft., fly 90 ft.
Skills
Survival +6
Resistances
cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical weapons
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Passive Perception
13
Languages
Abyssal, telepathy 60 ft.
Challenge
8
STR
19
+4
DEX
16
+3
CON
20
+5
INT
8
−1
WIS
16
+3
CHA
14
+2

Traits

Shapechanger

The neophron can use its action to polymorph into a tiger or a wolf, or back into its true form. Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack

The neophron makes three attacks. one with its bite and one with its claws.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Dexterity saving throw or be swallowed. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the neophron, and it takes 14 (4d6) acid damage at the start of each of the neophron's turns.

The neophron can only swallow one creature at a time. If a humanoid dies while swallowed, it transforms into a ghast. At the start of its next turn, the neophron regurgitates the ghast into an unoccupied space within 10 feet. The ghast is under the neophron's control and acts immediately after the neophron in the initiative count.

If the neophron takes 20 or more damage in a single turn from a creature inside it, the neophron must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 10 feet of the neophron. If the neophron dies, a swallowed creature is no longer restrained by it and can escape the corpse by using 5 feet of movement, exiting prone.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

The target must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn.

Other data

description