Nester
Waterdeep: Dungeon of the Mad Mage p. 131
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any alignment
- AC
- 12 (15 with mage armor)
- Hit Points
- 99 (18d8+18)
- Speed
- walk 30 ft.
- Saving Throws
- Int +9, Wis +6
- Skills
- Arcana +13, History +13
- Resistances
- damage from spells; nonmagical bludgeoning, piercing, slashing (from stoneskin)
- Passive Perception
- 12
- Languages
- any six languages
- Challenge
- 12
Traits
Magic Resistance
Nester has advantage on saving throws against spells and other magical effects.
Spellcasting
Nester is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Nester can cast disguise self and invisibility at will and has the following wizard spells prepared:
- At will: disguise self, invisibility.
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
- 1st level (4 slots): detect magic, identify, mage armor*, magic missile
- 2nd level (3 slots): detect thoughts, mirror image, misty step
- 3rd level (3 slots): counterspell, animate dead, lightning bolt
- 4th level (3 slots): blight, fire shield, stoneskin*
- 5th level (3 slots): cone of cold, Rary's telepathic bond, wall of force
- 6th level (1 slots): globe of invulnerability
- 7th level (1 slots): teleport
- 8th level (1 slots): mind blank*
- 9th level (1 slots): time stop
*Nester casts these spells on itself before combat.
Actions
Dagger
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Variant: Familiars
Any spellcaster that can cast the find familiar spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the Player's Handbook) or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit.
Spells
disguise self, invisibility, fire bolt, light, mage hand, prestidigitation, shocking grasp, detect magic, identify, mage armor, magic missile, detect thoughts, mirror image, misty step, counterspell, animate dead, lightning bolt, blight, fire shield, stoneskin, cone of cold, Rary's telepathic bond, wall of force, globe of invulnerability, teleport, mind blank, time stop
Spell Slots
0,4,3,3,3,3,1,1,1,1