Night Scorpion
Tome of Beasts (Third Party)
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- 14 (natural armor)
- Hit Points
- 90 (12d10+24)
- Speed
- walk 40 ft.
- Senses
- blindsight 60 ft.
- Passive Perception
- 9
- Languages
- -
- Challenge
- 3
- Lineage
- Scorpion
Actions
Multiattack
The scorpion makes three attacks: two with its claws and one with its sting.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12).
The scorpion has two claws, each of which can grapple one target.
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target takes 7 (2d6) poison damage and is blinded for 1d3 hours; a successful DC 12 Constitution saving throw reduces damage by half and prevents blindness.
If the target fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.