Night Scorpion

Tome of Beasts (Third Party)

Size
Large
Type
beast
Alignment
unaligned
AC
14 (natural armor)
Hit Points
90 (12d10+24)
Speed
walk 40 ft.
Senses
blindsight 60 ft.
Passive Perception
9
Languages
-
Challenge
3
Lineage
Scorpion
STR
15
+2
DEX
14
+2
CON
14
+2
INT
1
−5
WIS
9
−1
CHA
3
−4

Actions

Multiattack

The scorpion makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12).

The scorpion has two claws, each of which can grapple one target.

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target takes 7 (2d6) poison damage and is blinded for 1d3 hours; a successful DC 12 Constitution saving throw reduces damage by half and prevents blindness.

If the target fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Other data

description