Ningyo
Creature Codex (3pp)
- Size
- Small
- Type
- aberration
- Alignment
- neutral evil
- AC
- 15
- Hit Points
- 77 (14d6+28)
- Speed
- walk 0 ft., fly 60 ft., swim 60 ft.
- Saving Throws
- Str +2, Dex +8, Wis +3
- Skills
- Deception +1, Insight +3, Perception +3
- Resistances
- acid, cold, fire, necrotic, poison
- Senses
- darkvision 120 ft.
- Passive Perception
- 13
- Languages
- Common, Deep Speech, Aquan
- Challenge
- 7
- Environment
- underwater
Traits
Aquatic
The ningyo can breathe only underwater and can hold its breath for 1 hour.
Curse of Ill Fortune
When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll.
Actions
Multiattack
The ningyo makes four barbed tentacle attacks.
Barbed Tentacle
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage.
Reactions
Share Pain
When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.