Ningyo

Creature Codex (3pp)

Size
Small
Type
aberration
Alignment
neutral evil
AC
15
Hit Points
77 (14d6+28)
Speed
walk 0 ft., fly 60 ft., swim 60 ft.
Saving Throws
Str +2, Dex +8, Wis +3
Skills
Deception +1, Insight +3, Perception +3
Resistances
acid, cold, fire, necrotic, poison
Senses
darkvision 120 ft.
Passive Perception
13
Languages
Common, Deep Speech, Aquan
Challenge
7
Environment
underwater
STR
8
−1
DEX
21
+5
CON
15
+2
INT
14
+2
WIS
11
+0
CHA
7
−2

Traits

Aquatic

The ningyo can breathe only underwater and can hold its breath for 1 hour.

Curse of Ill Fortune

When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll.

Actions

Multiattack

The ningyo makes four barbed tentacle attacks.

Barbed Tentacle

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage.

Reactions

Share Pain

When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.

Other data

description