Nintra Siotta

Candlekeep Mysteries p. 197

Size
Large
Type
fey
AC
17
Hit Points
306 (36d10+108)
Speed
walk 40 ft., fly 40 ft. (hover)
Saving Throws
Str +8, Dex +12, Wis +7
Skills
Deception +12, Insight +7, Perception +7
Condition Immunities
charmed, exhaustion, stunned
Senses
truesight 60 ft.
Passive Perception
17
Languages
Common, Elvish, Sylvan
Challenge
16
STR
16
+3
DEX
24
+7
CON
16
+3
INT
17
+3
WIS
15
+2
CHA
24
+7

Traits

Proficiency Bonus

+5

Legendary Resistance (3/Day)

If Nintra fails a saving throw, she can choose to succeed instead.

recharge

3/DAY

Actions

Multiattack

Nintra makes two attacks.

Claw

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) piercing damage.

Shard of Shadow

Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 10 (1d6 + 7) necrotic damage, and if the target is a creature, it must succeed on a DC 20 Constitution saving throw or be poisoned until the end of its next turn.

Spellcasting

Nintra casts one of the following spells, using Charisma as the spellcasting ability (save DC 20) and requiring no material components:

  • 3/day each: dispel magic, faerie fire, mirror image

Storm of Shattered Glass (Recharge 6)

Nintra targets a point she can see within 60 feet of her and creates a 20-foot-radius sphere of swirling glass shards centered on that point. Each creature in the sphere must make a DC 20 Dexterity saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one. If Nintra is in the sphere, the shards deal no damage to her.

recharge

D6

Legendary Actions

Legendary Actions (3/Turn)

Nintra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Nintra regains spent legendary actions at the start of her turn.

recharge

3/TURN

Attack

Nintra makes one attack.

Fey Step

Nintra teleports to an unoccupied space she can see within 30 feet of her.

Shadow Strikes (Costs 2 Actions)

Provided she is in bright or dim light, Nintra causes her shadow to attack a creature within 10 feet of her. Her shadow makes two claw attacks, each attack identical to Nintra's claw attack except that it deals psychic damage instead of piercing damage.

Spells

dispel magic, faerie fire, mirror image

Other data

description