Noctiny

Tome of Beasts (Third Party)

Size
Medium
Type
humanoid (noctiny)
Alignment
neutral evil
AC
13 (studded leather armor)
Hit Points
52 (8d8+16)
Speed
walk 30 ft.
Condition Immunities
frightened
Passive Perception
10
Languages
Common, plus the language spoken by the noctini's fext master
Challenge
2
STR
12
+1
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
16
+3

Traits

Magic Resistance

The noctiny has advantage on saving throws against spells and other magical effects.

Pact Wrath

One of the noctiny's weapons is infused with power. Its attacks with this weapon count as magical, and it adds its Charisma bonus to the weapon's damage (included below).

Spellcasting

The noctiny is a 3rd-level spellcaster. Its spellcasting ability score is Charisma (save DC 13, +5 to hit with spell attacks). It knows the following warlock spells.

  • Cantrips (at will): chill touch, eldritch blast, poison spray
  • 1st level (4 slots): armor of agathys, charm person, hellish rebuke, hex
  • 2nd level (2 slots): crown of madness, misty step

Actions

Multiattack

The noctiny makes two melee attacks.

Pact Staff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage or 8 (1d8 + 4) bludgeoning damage if used in two hands.

Other data

description