Noctiny
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- humanoid (noctiny)
- Alignment
- neutral evil
- AC
- 13 (studded leather armor)
- Hit Points
- 52 (8d8+16)
- Speed
- walk 30 ft.
- Condition Immunities
- frightened
- Passive Perception
- 10
- Languages
- Common, plus the language spoken by the noctini's fext master
- Challenge
- 2
STR
12
+1
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
16
+3
Traits
Magic Resistance
The noctiny has advantage on saving throws against spells and other magical effects.
Pact Wrath
One of the noctiny's weapons is infused with power. Its attacks with this weapon count as magical, and it adds its Charisma bonus to the weapon's damage (included below).
Spellcasting
The noctiny is a 3rd-level spellcaster. Its spellcasting ability score is Charisma (save DC 13, +5 to hit with spell attacks). It knows the following warlock spells.
- Cantrips (at will): chill touch, eldritch blast, poison spray
- 1st level (4 slots): armor of agathys, charm person, hellish rebuke, hex
- 2nd level (2 slots): crown of madness, misty step
Actions
Multiattack
The noctiny makes two melee attacks.
Pact Staff
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage or 8 (1d8 + 4) bludgeoning damage if used in two hands.