Noska Ur'gray

Waterdeep: Dragon Heist p. 213

Size
Medium
Type
humanoid (dwarf)
Alignment
lawful evil
AC
11 (leather armor)
Hit Points
32 (5d8+10)
Speed
walk 25 ft.
Skills
Intimidation +2
Resistances
poison
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common, Dwarvish
Challenge
1/2
STR
15
+2
DEX
11
+0
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
11
+0

Traits

Pack Tactics

Noska has advantage on an attack roll against a creature if at least one of Noska's allies is within 5 feet of the creature and the ally isn't incapacitated.

Dwarven Resilience

Noska has advantage on saving throws against poison and resistance to poison damage.

Difficult Climber

Noska has disadvantage on Strength checks made to climb, due to his disability.

Actions

Multiattack

Noska makes two melee attacks.

Mace

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Other data

description

Noska is a ruthless enforcer in the Xanathar Guild. A green slime in Undermountain dissolved his left hand and forearm, and the lost appendage has been replaced with a heavy crossbow that attaches to the stump.