Noska Ur'gray
Waterdeep: Dragon Heist p. 213
- Size
- Medium
- Type
- humanoid (dwarf)
- Alignment
- lawful evil
- AC
- 11 (leather armor)
- Hit Points
- 32 (5d8+10)
- Speed
- walk 25 ft.
- Skills
- Intimidation +2
- Resistances
- poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Common, Dwarvish
- Challenge
- 1/2
Traits
Pack Tactics
Noska has advantage on an attack roll against a creature if at least one of Noska's allies is within 5 feet of the creature and the ally isn't incapacitated.
Dwarven Resilience
Noska has advantage on saving throws against poison and resistance to poison damage.
Difficult Climber
Noska has disadvantage on Strength checks made to climb, due to his disability.
Actions
Multiattack
Noska makes two melee attacks.
Mace
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Other data
description
Noska is a ruthless enforcer in the Xanathar Guild. A green slime in Undermountain dissolved his left hand and forearm, and the lost appendage has been replaced with a heavy crossbow that attaches to the stump.