Oak Truestrike

Acquisitions Incorporated p. 205

Size
Medium
Type
humanoid (elf)
Alignment
Neutral Good Neutral Evil
AC
15 (studded leather armor)
Hit Points
32 (5d8+10)
Speed
walk 30 ft.
Skills
Nature +4, Perception +3, Performance +2, Stealth +5, Survival +3
Passive Perception
13
Languages
Common
Challenge
2
STR
13
+1
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
13
+1
CHA
11
+0

Traits

Fey Ancestry

Oak has advantage on saving throws against being charmed, and magic can't put him to sleep.

Keen Hearing and Sight

Oak has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack

Oak makes three attacks with his hooked daggers or his hand crossbow.

Hooked Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Return the Favor (3/Day)

When Oak takes damage from a melee weapon attack, he can make a hooked dagger attack.

recharge

3/DAY

Other data

description

Oak Truestrike is the "B" Team's decisionist-and, depending on who you talk to, a reincarnated demigod. (It's a long story.) Those who know him acknowledge his confidence, his arrogance, and his odd ability to engage with others by somehow saying exactly what each listener wants to hear. Whether this is some subtle magical ability or simply grifter's charm, he makes good use of it either way. Oak becomes a radically different person with each of his reincarnations, flipping between neutral good and neutral evil. His memories of past lives have been fractured by his many deaths, but he spends each new life accounting for the previous life in a karmic-ledger kind of way. His current incarnation embraces the good side. Mostly. Except for that occasional toxic bitterness. Oh, and the misanthropy. Actually, if you end up hating this guy, it's probably not your fault.