Oakheart
Humblewood Campaign Setting p. 203 (Third Party)
- Size
- Huge
- Type
- plant
- Alignment
- chaotic good
- AC
- 16 (natural armor)
- Hit Points
- 69 (6d12+30)
- Speed
- walk 30 ft.
- Resistances
- Bludgeoning, Fire, Piercing
- Passive Perception
- 13
- Languages
- Birdfolk, Druidic, Ignan, Sylvan
- Challenge
- 8
Traits
Proficiency Bonus
+3
False Appearance (Treant)
While Oakheart remains motionless, he appears as a great oak with charred bark that smolders in places and flames in place of leaves.
Siege Monster
The Oakheart deals double damage to objects and structures.
Actions
Multiattack
Oakheart makes two slam attacks.
Slam
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 5) fire damage.
Rock
Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 5) bludgeoning damage.
Animate Trees (1/Day)
Oakheart magically animates one or two trees he can see within 60 feet of him. These trees have the same statistics as Oakheart, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of Oakheart. The tree remains animate for 1 day or until it dies; until Oakheart dies or is more than 120 feet from the tree; or until Oakheart takes a bonus action to turn him back into an inanimate tree. The tree then takes root if possible.
recharge
1/DAY
Other data
description
Oakheart is a huge tree-shaped creature with charred bark that smolders in places, and many small flames which burn on his branches, giving the impression of leaves. Once a treant, he bathed in the primal energies of the Scorched Grove, transforming into an entity so thoroughly possessed of the element of flame that he's capable of serving as The Borealus' keeper. He is the artifact's guardian, and will not relinquish the staff until he has been convinced that whoever has disturbed him can control the staff's considerable power, and that they mean to maintain the natural balance he sacrificed himself to protect.