Oblex Spawn (MPMM)
Mordenkainen Presents: Monsters of the Multiverse p. 197,
- Size
- Tiny
- Type
- ooze
- Alignment
- typically lawful evil
- AC
- 13
- Hit Points
- 18 (4d4+8)
- Speed
- walk 20 ft.
- Saving Throws
- Int +4, Cha +2
- Condition Immunities
- blinded, charmed, deafened, exhaustion, prone
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 12
- Languages
- —
- Challenge
- 1/4
- Lineage
- Oblex
STR
8
−1
DEX
16
+3
CON
15
+2
INT
14
+2
WIS
11
+0
CHA
10
+0
Traits
Proficiency Bonus
+2
Amorphous
The oblex can move through a space as narrow as 1 inch wide without squeezing.
Aversion to Fire
If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Unusual Nature
The oblex doesn't require sleep.
Actions
Pseudopod
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1 d4 + 3) bludgeoning damage plus 2 (1 d4) psychic damage.