Oblivion Juggernaut

Grim Hollow: Lairs of Etharis p. 28 (Third Party)

Size
Huge
Type
undead
Alignment
neutral evil
AC
12
Hit Points
85 (10d12+20)
Speed
walk 40 ft.
Skills
Stealth +5
Resistances
Cold, bludgeoning, Piercing or Slashing damage from nonmagical attacks
Immunities
Necrotic, Poison
Vulnerabilities
Radiant
Condition Immunities
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
darkvision 60 ft.
Passive Perception
10
Challenge
8
Lineage
Oblivion
STR
18
+4
DEX
14
+2
CON
15
+2
INT
10
+0
WIS
10
+0
CHA
8
−1

Traits

Proficiency Bonus

+3

Shadow Stealth

While in dim light or darkness, the oblivion juggernaut can take the Hide action as a bonus action.

Sunlight Weakness

While in sunlight, the oblivion juggernaut has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Multiattack

The oblivion juggernaut uses unbearable roar and then uses soul drain.

Soul Drain

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 26 (4d10 + 4) necrotic damage, and the target must make a DC 13 Constitution saving throw. On a failure, the target's available Hit Dice are reduced by 2. If this effect reduces the target's Hit Dice to 0, the target falls unconscious. The target can repeat the saving throw at the end of each of its turns, regaining consciousness on a success. Hit Dice lost this way return at the end of a short rest, in time to spend them to regain hit points.

If an oblivion juggernaut kills a living creature with this attack when the creature is at 0 Hit Dice, the target's soul is lost to the realm of shadow. This lost soul can be raised from the dead only with mighty magic, such as wish or divine intervention.

Unbearable Roar

Each creature of the oblivion juggernaut's choice that isn't deafened and is within 120 feet of the juggernaut must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any oblivion juggernaut's Unbearable Roar for 24 hours.

Other data

description

"If you hear the strange, low whistling in the darkness, run! They whistle before they strike, striding out of the darkness, hungry for the souls of the living."