Occult Silvertongue

Critical Role: Call of the Netherdeep p. 205

Size
Small
Type
humanoid (sorcerer)
Alignment
lawful evil
AC
13
Hit Points
127 (17d8+51)
Speed
walk 40 ft.
Saving Throws
Wis +6, Cha +8
Skills
Arcana +8, Deception +11, History +5, Perception +6
Resistances
psychic
Senses
truesight 60 ft.
Passive Perception
16
Languages
Common plus three other languages, telepathy 60 ft.
Challenge
8
STR
13
+1
DEX
16
+3
CON
16
+3
INT
15
+2
WIS
17
+3
CHA
20
+5

Traits

Proficiency Bonus

+3

Alien Mind

If a creature tries to read the silvertongue's thoughts or deals psychic damage to the silvertongue, that creature must succeed on a DC 16 Intelligence saving throw or be stunned until the start of its next turn.

Magic Resistance

The silvertongue has advantage on saving throws against spells and other magical effects.

Actions

Crimson Bolt

Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 27 (4d10 + 5) psychic damage.

Spellcasting

The silvertongue casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

  • 2/day each: charm person, mage armor, sending
  • 1/day: dimension door

Elemental Servitor (1/Day) (Bonus Action)

The silvertongue magically summons an earth elemental, which appears in an unoccupied space the silvertongue can see within 60 feet of itself. The earth elemental takes its turn immediately after the silvertongue on the same initiative count and obeys the silvertongue's commands. The earth elemental disappears after 1 minute or when it or the silvertongue dies.

recharge

1/DAY

Spells

charm person, mage armor, sending, dimension door

Other data

description

Occult silvertongues are charismatic leaders. The alien mysteries to which they expose themselves can leave them feeling restless, paranoid, and suspicious. They begin to see things that aren't there and imagine conspiracies brought on by fears that others are trying to supplant them.

Occultists of the Vermilion Dream: The Consortium of the Vermilion Dream is viewed as an esoteric, profit-driven, but ultimately harmless cabal of ghost hunters and perpetuators of urban legends. This perception isn't inaccurate, but the consortium's leadership is obsessed with one set of legends in particular: those involving the Moon of Ill Omen, Ruidus, and the ancient figures cursed by exposure to its alien influence. The cruelest desires and predilections of the consortium's most obsessive agents have been enhanced by contact with ruidium-tainted items.